Revision:
This button will reload failed or stalled images without refreshing the whole page.




























document.querySelectorAll('img').forEach(img => {
img.addEventListener('error', function() {
setTimeout(() => {
this.src = this.src.split('?')[0] + '?retry=' + Date.now();
}, 1000); // Retry after 1 second
});
});
To automatically reload images that failed to load after a certain time (e.g., due to slow network or temporary errors), you can use JavaScript to listen for the error event on <img> elements and then retry loading them after a delay.
code:
<div>
<img src="../images/1.jpg" alt=holiday" width="100%" height="100%" class="retry-image"/>
<img src="../images/2.jpg" alt=holiday" width="100%" height="100%" class="retry-image"/>
<img src="../images/3.jpg" alt=holiday" width="100%" height="100%" class="retry-image"/>
</div>
<script>
// Configuration
const MAX_RETRIES = 3;
const RETRY_DELAY_MS = 2000; // 2 seconds
// Function to retry loading an image
function retryImage(img, retries = 0) {
if (retries >= MAX_RETRIES) {
console.warn('Max retries reached for:', img.src);
// Optional: show fallback or error indicator
img.style.opacity = '0.5';
img.title = 'Failed to load';
return;
}
// Add a cache-busting parameter to avoid stale responses
const timestamp = Date.now();
const separator = img.src.includes('?') ? '&' : '?';
img.src = `${img.src.split('?')[0]}${separator}retry=${timestamp}`;
// Re-attach error handler in case it fails again
img.onerror = () => {
setTimeout(() => retryImage(img, retries + 1), RETRY_DELAY_MS);
};
// Optional: clear previous success handler to avoid duplicates
img.onload = () => {
console.log('Image loaded successfully:', img.src);
};
}
// Apply retry logic to all images with class "retry-image"
document.querySelectorAll('img.retry-image').forEach(img => {
img.onerror = () => {
setTimeout(() => retryImage(img, 1), RETRY_DELAY_MS);
};
});
</script>
If you want to apply this to all images on the page:
<script>
document.querySelectorAll('img').forEach(img => {
// Skip if already handled or if it's a data URL
if (img.dataset.retryHandled) return;
img.dataset.retryHandled = 'true';
let retries = 0;
const originalSrc = img.src;
img.onerror = () => {
if (retries < MAX_RETRIES) {
retries++;
setTimeout(() => {
img.src = `${originalSrc}?retry=${Date.now()}`;
}, RETRY_DELAY_MS);
} else {
console.error('Image permanently failed:', originalSrc);
}
};
});
</script>
A webpage can be refreshed (reloaded) with a click using HTML + JavaScript in several simple ways.
<button onclick="location.reload()">Refresh Page</button>
"location.reload()" is the standard way to reload the current page.
If "true (location.reload(true))" is passed, it forces a reload from the server (not cache), but this is deprecated in modern browsers — they usually ignore the argument and reload from cache anyway.
<a href="#" onclick="location.reload(); return false;">Refresh</a>
"return false" prevents the default anchor behavior (which would scroll to top or add "#" to URL).
<button id="refreshBtn">Refresh Page</button>
<script>
document.getElementById('refreshBtn').addEventListener('click', () => {
location.reload();
});
</script>
<script>
// Any of these also work:
window.location.reload();
// or
window.location = window.location;
// or
window.location.href = window.location.href;
</script>
But "location.reload()" is the clearest and most intentional.
If you want to refresh automatically after a click (e.g., after showing a message):
<script>
document.getElementById('myButton').addEventListener('click', () => {
// Do something first...
setTimeout(() => location.reload(), 1000); // refresh after 1 second
});
</script>